Thursday, June 9, 2016

Watch %{( 880*720 )}% Warcraft: The Beginning HD Full Movie 2016 Box Office

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Watch %{( 880*720 )}% Warcraft: The Beginning HD Full Movie 2016 Box Office

Director: Duncan Jones
Cast: Travis Fimmel, Paula Patton, Ben Foster, Dominic Cooper, Toby Kebbell, Ben Schnetzer, Robert Kazinsky, Daniel Wu, and a sheep called One Take Charlie
Release Date: 10 Jun 2016 (USA)
 
The world of Warcraft is a massive one. The franchise started out as a real-time strategy (RTS) game back in 1994 and spawned not just another two RTS games, but also World Of Warcraft (WOW) – the hugely popular massively multiplayer online role-playing game (MMORPG) that boasted more than 12 million players at its peak. And we haven’t even gotten to the scores of merchandise, novels, toys, card games and other Warcraft tie-ins out there. Heck, there was even a South Park episode called Make Love, Not Warcraft that actually won an Emmy award.

The point is, the fact that Duncan Jones even managed to make a movie based on such a sprawling franchise with millions of characters is already a commendable feat.

Never mind that Warcraft: The Beginning is a pretty uneven affair with way too many main characters and a rather flimsy plot – if you’re a fan of the video games, you’ll probably like this.

Speaking of the flimsy plot, the story is actually quite faithful to the one in the video games. The orcs come through a portal from their dying homeworld into Azeroth, led by a sinister warlock named Guldan (Daniel Wu) and orc war chieftain Blackhand (Clancy Brown). Guldan wields a foul magic called The Fell, which sucks the life-force from living things, and he plans to use it to open the portal for the orc horde to come through and conquer Azeroth.

Hey, Orgrim, since you’ve got a big hammer, make like a peon and build me a farm over there.

Of course, the denizens of Azeroth, ruled by King Llane (Dominic Cooper), aren’t going just roll over and let the Horde hoard everything. Led by heroic commander Lord Lothar (Travis Fimmel), the powerful Guardian Medivh (Ben Foster), and apprentice mage Khadgar (Ben Schnetzer), they seek to take the fight to the orcs.

They get some unexpected help from the half-orc assassin Garona Halforcen (Paula Patton) and the noble Durotan (Toby Kebbell), chieftain of the Frostwolf Clan, who seeks an alliance with the humans to bring an end to Gulden's tyranny.

As far as plots go, it’s in keeping with the usual fantasy film tropes of humans versus monsters, with powerful mages tossing about lightning bolts willy-nilly (and in a particularly pleasing homage to the game, turning people into sheep), powerful warriors exchanging blows, and of course, an all-out battle between armies. It goes to show that video game plots usually don’t translate well to live-action films.

Most of the action in the movie is a blur, just like Durotans moves in this picture.

Action-wise, there is little to complain about, though. While some of the bigger battles tend to be a bit numbing at times, it is the smaller action sequences – one particular one-on-one fight between two orcs, for instance – that work better, as Jones is able to put a bit more creativity into them, as opposed to the violent monotony of the bigger battle scenes.

Lothars triathlon training was definitely paying off.

By the end of it all, however, you get the feeling that Jones was a little overwhelmed by the sheer massiveness of theWarcraft world. While he tries gamely to stay faithful to the backstories of the main characters and also sets up future installments of the franchise, there is a sense that this could have been a much, much better movie if he had not been so adamant about being faithful to the game.
Still, as far as video game adaptations go, this isn’t a complete disaster. If you’re a fan of Warcraft, you’ll probably like it. Personally, I was always more of a fan of the RTS more than the RPG, so I was quite disappointed not to hear at least one “bug bug” in the dialogue. Still, as the peons in the game would say.


Exclusive Interview: Duncan Jones Talks Warcraft: TheBeginning


In the second week of February, approximately a month after the passing of his iconoclastic father, I had the chance to speak to Jones about his love of gaming, his long relationship with Warcraft, and his progression to big budget filmmaking.
Check it out below and enjoy!

What attracted you to this project?
Duncan Jones: I was constantly traveling around the world as I was growing up, and what happened was that I immersed myself in the worlds of books and especially computer games. The worlds inside the computer games became, in a way, my home, and the place where I was most comfortable. This continued as I got older. In the early 1990s, I started playing The Lost Vikings, a game that was developed by Blizzard Entertainment, the company responsible for Warcraft. Then I got into Warcraft, never imagining that I would someday have the chance to make a film of it.
More than thirty years after its release, TRON is still the best of the video game films. Why do you think that is?




Duncan Jones: TRON is a great film, a mind-opening film, but it’s not based on an actual game. There’s no reason for these films to be as bad as they have turned out to be. We’ve seen comic book-inspired films experience a commercial and critical renaissance over the past decade, and I expect the same thing to happen with video games. I hope that Warcraft will be the beginning of this.
You also co-wrote the script. What was the biggest challenge of turning this vast universe into a single feature film?

Duncan Jones: Turning Warcraft into a screenplay and then a film was a puzzle, because of the mass amount of lore that has developed in twenty years. What story do we base the film on? We decided that the best approach, for fans and non-fans, was to tell an origin story and focus on the origin of the conflict between the humans and the orcs and base everything in the film off of that relationship.
How does the conflict unfold in the film?

Duncan Jones: The story is rooted in both sides of the conflict. There are good and bad characters on both sides, and conflicts within both races and we see the families and relationships on both sides, especially the father-son relationships, which means the most to me now, having recently lost my father and also going through the process of becoming a father myself.

Given your background, how did you strike a balance between digital and practical effects?



Duncan Jones: When you talk to filmmakers who make movies like this, the general feeling is that the best approach is to use a hybrid of digital and practical effects. This was the same approach I took with Moon, my first feature, which made heavy use of miniatures and models, but also contained CGI, like in the scene where GERTY the robot walks through a corridor, which was all digital. We had amazing physical sets inWarcraft: The Beginning but the Orcs were all CG-created, and I wanted every scene in the film to have that combination. I would describe the look of the film as having a pop sensibility to it, bright and hyper-real.

Was your realistic and relationship-based approach to the story at all influenced by Dawn of the Planet of the Apes?


Duncan Jones: When I saw Dawn of the Planet of the Apes, it left me delighted and horrified, because of the approach we’ve taken with our human characters and the relationship between the humans and the Orcs. But our film was shot before Dawn was released, so there was no intentional influence there, and the stories are completely different. As far as humanity and realism go, I think fantasy and science fiction audiences are already more willing to accept the realism of these films and invest in the characters than audiences in any other genre.

That concludes our interview, but we’d like to thank Duncan very much for his time. Be sure to check out Warcraft: The Beginning when it hits theaters this Friday!




Warcraft: The Beginning wants to 'rival' Lord of the Rings

Duncan Jones has taken on the epic task of bringing World of Warcraft to the big screen. He talks to Dominic Corry.
Even after the success of his first two films, distinctive sci-fi thrillers Moon (2009) and Source Code (2011), ad director-turned-filmmaker Duncan Jones was still primarily perceived and referred to as the son of David Bowie.
But with this third movie, a big-budget adaptation of the insanely popular online role-playing game World of Warcraft, the man formerly known as Zowie Bowie has a chance to really make his own mark on popular culture.


Duncan Jones, the director of Moon and Source Code, is tired of seeing great video games being turned into lacklustre films, and it was his desire to reverse this trend that motivated him to want to bring Warcraft: The beginning  to the big screen, along with his own personal relationship with the Warcraft universe, which has spanned more than twenty years.

Jones devoted three years of his life to the making of this film, a process that saw him also assume scripting chores. If his endeavor proves to be successful, this commitment will only deepen, which is why Jones, the son of legendary musician and occasional actor David Bowie, wanted to follow-up Warcraft with another film, Mute, an independent science fiction thriller that Jones began shooting shortly after finishing post-production work on Warcraft.

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